If I’m not mistaken there are a few COs in AWBW that came from previous titles and some powers are taken from AW1 or 2 rather than AW:DS, although it’s not going to prove a huge difference for players familiar with AW:DS. Making any other action after moving will (generally) end that unit’s turn, even though it’s something that happens almost naturally in any of the games.Īnother major difference is transports due to some coding (or lack thereof) a transport can unload as many times in a turn as possible (logically up to 8 times), altering how the game is played with transports. The most obvious difference between the two games is (aside from being asynchronous) is that AWBW runs on Java, which means that certain operations have to be done in succession, rather than being a simple few button taps.įor example, in order to start capturing a city you must click a soldier unit, move it to a city, click it again and click “Capture”.